Workshop Lightbulb Emittance Fix

Fallout 4 Mods |

Workshop Lightbulb Emittance Fix

This is a very simple mesh replacer to fix the problematic vanilla Workshop light bulbs.

There are numerous problems with lights in Fallout 4, but this one was particularly frustrating because it was NOT related to power. In some areas, light bulbs, while receiving power and lighting up just fine will suddenly only emit an extremely dim, dull white light. Many have said this happens for them at The Castle, and for me the problem areas were Tenpines Bluff and Greygarden.

The issue is — as with previous Bethesda engines — layers of blending effects will easily confuse the engine. The default Workshop lightbulb has alpha transparency on the bulb glass, with an internal filament component — which could never be seen in-game anyway, and made the light node glitch and not emit in certain viewing situations.

This simply removes the internals from the light bulb and sets appropriate values for the alpha channel. The result is consistently working light bulbs.

AGAIN, PLEASE NOTE: This is NOT the problem with light bulbs losing power and being stuck completely OFF. That is a different problem where they lose power and are completely off, but when grabbing/moving them they turn back on. The problem this mod fixes is more rare, in that they receive power and are ON but barely emit light. See photos for example.

Hope this fixes the issue for some folks. It was driving me insane and I spent 2 evenings to fix it so I could properly light my settlements.

Cheers!

INSTALLATION
– It’s just a mesh replacer so make sure it gets into your /data/ folder, manually or via NMM

COMPATIBILITY
– Not compatible with mods that replace the light bulb mesh. I will make patches upon request if need be.


Credits: fadingsignal
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