Weapon re(Balance)

Fallout 4 Mods |

Weapon re(Balance)

This mod changes a lot about the weapon crafting System and weapons in general. But it is still unfinished. I am uploading this to get Feedback from you guys.

Weapons do a lot more damage. This mod is best used with my other Overhauls, that center around “realism/Immersion.”
Weapon crafting got changed quite a bit. Weapons do now have more stuff to add/mod. (The new mods do only Change stats.)

(For stat changes regarding non pipe weapons look at this mod I used it as a Basis)

First of the Receiver does not determine anymore if a weapon is automatic, neither does it determine the calliber.

I have added new mod Slots. Firemode, Frame and Calliber.

Damage is mostly based on Caliber, so weapons with the same Calliber will have only small differences in damage values.

Each one with unique changes and extras.

Weapons reload much slower than in Vanilla. (Between 25-50%)

REMEBER this is early WIP. Feedback would be much appretiated.

(For now only Pipe weapons are affected by the crafting changes, stat changes affect all weapons.)


Credits: Garnithor
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