Waterworks
Waterworks is a lore-friendly Fallout 4 crafting mod, featuring the following additions and changes:
1.00
– Water pumps are now also crafting stations, though without storage capacity. (They are otherwise unchanged.)
– New crafting recipes available at water pumps allow the creation of water.
– Dirty water recipes call for common/dirty containers. (eg. Coffee Cups)
– Purified water recipes call for scarce/clean containers. (eg. Clean Coffee Cups)
– Institute bottled water can also be created, though requiring a synth component.
– Additionally, purified water can be converted into dirty water for recipe purposes. (1:1 ratio)
1.01
– Added dirty/purified water recipes to consume drinking glasses, pint glass, pitcher, clean kettle, decanter, empty blood sack, and IV bag.
– Added recipe: Drugged Water (Req. 1 Brain Fungus).
– Added recipe: Deezer’s Lemonade (Req. 3 Wild Mutfruit).
– Rebalanced output amounts of most recipes.
Planned:
– Add recipe details to file description.
– Additional recipes.
– Compatibility with other mods.
– Game Balance: Radiate player when they create items. (Because experience is too easy to earn this way. May require GECK.)
Installation:
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Use NMM and load this ESP file after any other mods that affect water pumps. This mod also adds a crafting sound effect to the institute bottled water item.
Disclaimer:
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This is a brute-force mod. I have no idea what I’m doing. Backup your saves. Use at your own risk.
My v2 Series Mods:
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DESTROY ALL: Cricket v2
Emergent Design: CURIE v2
Rough in the Diamond: Piper v2
Uncaged: Cait v2
My Other Mods:
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Waterworks
Credits:
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– Bethesda
– FO4Edit