SweetFX for ENBSeries

Fallout 4 Mods |

SweetFX for ENBSeries

This is both my personal preset and a resource for modders.

Allows the use of most SweetFX 2.0 filters from within the ENBSeries environment without the need for additional injectors. Can be used to improve the deployment of visual mods that use both libraries and may also help those who (like myself) have experienced poor performance using ReShade. Best of all, it doesn’t change the HUD and it’s captured by Steam screenshots!

The included preset is rather simple and constrained. It’s essentially vanilla with enhanced contrast, slight color treatment and a bit of grain/vignette. Shadows are deeper but never crushed and highlights vibrant but not washed out. Also some lumasharpen. Performance hit is low (between 1-3 fps) on my modest rig (GTX 670).

..::INSTALLATION::..

How to install as standalone:

Copy the files from this mod into game folder;
Download ENBSeries for Fallout 4 v0.287 and copy d3d11.dll and d3dcompiler_46e.dll into game folder;
(OPTIONAL) Configure enblocal.ini to suit your system;
[F1] toggles effect on/off and [F2] opens ENBSeries menu.

How to add SweetFX functionality to an existing ENBSeries install:

Copy Sweet.fx file and SweetFX folder from this mod into folder where enbeffectpostpass.fx is located (usually at the game’s root or inside enbseries folder);
Open enbeffectpostpass.fx and add the following at the end: #include “Sweet.fx”
Launch the game and open ENBSeries menu (default shortcut is Shift+Enter);
Verify that EnablePostPassShader is checked and switch the technique to SweetFX on the parameters window.

How to tweak the SweetFX preset:

Same way you’ve always done it, by editing/replacing SweetFX_settings.txt;
I only wrote a new Sweet.fx file to integrate SweetFX’s shader library into ENBSeries;
All other files (eg. configs and all shader code) are untouched and behave exactly as they would under ReShade;
ENBSeries detects file changes and automatically updates while game is running;
Some effects are not currently working (see below).

..::KNOWN ISSUES::..

The following effects do not work and using them may fail silently or throw compiler errors:

SMAA and FXAA Anti-aliasing;
Advanced/PixelArt CRT;
Lens Distortion;
Transition and Custom shader;
Any configuration that uses the depth buffer, for example: #define Ascii_input_image 2 // [1 or 2] 1 = Color buffer, 2 = Depth buffer.

..::FEEDBACK::..

If you think you’ve found a bug please report it by leaving a comment or sending me a pm.

..::CREDITS/PERMISSIONS::..

All credits to Boris Vorontsov (ENBSeries) and CeeJay (SweetFX).
Click on the PERMS button above to view permissions.


Credits: woodbyte
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