Settlement Objects Expansion Pack

Fallout 4 Mods |

Settlement Objects Expansion Pack

UPDATE v1.0.1 – NEW colored KLAXON LIGHT!

For details, please view my sticky post or change log

Lighting Showcase

THANKS – Video by Tyrannicon, Pixelgamer, VatiWah

Obviously, this mod will add new objects (currently about 370 items) to your settlement for you to build a more realistic and customized settlement.
As inspired by and knowing that there are already many mods do the same thing (and much better than this one…), I will try my best not to overlap with other mods and add unique items in this mod. By doing so, it required a lot of editing and debuging which is limited by my time (I’m still a student…) So, dont expect much lol

If you found any bugs or have any suggestions (criticism as well), please feel free to say it (just dont too harsh…)

Highlights

– Structure
– Wood (Floor, walls & stairs from USS Constitution)
– Metal (Floor, walls & stairs from quarry environment & VAULT, Skybridge, colored GLOWING Institute wall and door wall)
– Door (Laser door, Floor hatch, Armory door from the Castle…)

– Furniture
– Misc (FEV Super Mutant Chamber, Cryo case, Minigun turret display…)

– Decoration
– Signs (signs from Institute, Diamond City…Poster from Vault & the PERK CHART!)

– Power
– Generator (Mini fusion reactor (ceiling/floor/wall), Power emitter, Vault generator…)
– Lights (Spotlights, Klaxon Light)
– Misc (Wall terminal, Terminal with chair, Radio transceiver/dish…)

To maximise compatibility, this mod use original vanilla category (thats mean i haven’t add any keywords and FormID list and alter the crafting menu to add my own category), which will work with non-SK version mods (such as Homemaker) without patch. To work with SK version of Homemaker, remember to enable the SK patch.

SK compatible with patch.
AutoDoors compatible with patch.
***All Patches INCLUDED in installer***
IMPORTANT NOTES

Please be noted that the category system is slightly different from the list above in SK (Settlement Keywords).

To work with the Auto Doors patch, make sure your main Auto Doors esp is named as AutoDoors.esp, otherwise it won’t work and warn you file is missing.

If you use many mods at same time (especially mods like Homemaker, OCDecorator, SSEx that add their own keywords), you may reach the crafting menu limit, and thus cause issues like items from my mod is not showing up. Please use SK or uninstall other mods as the GECK is not yet released.

Install it with Nexus Mod Manager (NMM) OR
manually copy the corresponding version of ESP file (and optional SK or Autodoors Patch esp) and Meshes Folder in Data\ and enable the esp
After installing/enabling the file, you should be able to use the items in the Workshop Menu, Enjoy your new toys!

The Power Emitter (Large/Small)
– Originated from the teleporter/BoS jammer in game quest, I turned them into Power Emitter which like a generator with built-in pylon, can transmit power with or without wire, with cool animation & make you more convenient to power lights (wide transmit radius).

The Mini Fusion Reactor (Ceiling/Floor/Wall)
– Originated from the Fusion Pulse Charger in game quest, I turned them into Mini Fusion Reactor which provide a large amount of power without using too much space in your settlement, also with the ceiling & wall snappable version of the reactor, you can power your settlement with more freedom.

The Terminal with chair
– As animation is tied, normally the terminals added in other mods required the NPC/actors use the terminal while they’re standing, this one is with chair, so you can use it or assign settlers to use it while sitting which look more realistic.

The Radio Transceiver/Dish
– Act as a wireless powered and cooler version of Recruitment beacon.

The Floor Hatch
– Act as a floor and door (Bullshit), snappable like a normal floor and add a new way for you play with door…

The Institute Door Wall
– Combine the Institute sliding door and wall, you can build and snap it like a normal wall. You don’t need to worry about how to place the sliding door and wall together perfectly, its done for you. Also, the door will be easier to close as you can just click a point of whole wall surface area.

– Navmesh not working on USS Constitution and Quarry stairs
NPC cannot walk on it. If you wish NPC to use the stairs, please consider using stairwell version as alternate/temporary solution.

Remove Turret Power Requirement
Advanced Settlement Turret Set
Advanced Portable Turret Set
Selectable Mark I-VII Machinegun Turret
Custom Mark II-VIII Machinegun Turret
New Marking Style for Machinegun Turret
Fat Lady
Pipe Turret
Sonic Blaster
Institute EMP Rifle
Plasma Pulse Rifle
Disgusting Settlement Turret Set
Automatic Conversion for Non-automatic Weapons

The Eyes Of Beauty Fallout Edition by LogRaam aka Gabriel Mailhot
Ponytail Variations by opengts
Fallout 4 Enhanced Color Correction by ChaosWWW (F4ECC 1.2 used)
Fallout 4 Seasons Project by GameDuchess (Summer used)
Concealed Armors by Nisas
Homemaker – Expanded Settlements by NovaCoru
Water Enhanced by Jmane2009 (4K version used)
The Institute Pip-boy by Aeyos

Created with FO4edit, NifSkope, paint.NET, FOMOD Creation Tool


Credits: ccmads
This content was uploaded by website visitors. If you notice any mistake, please let us know.


You may also like...

1 Response

  1. Clifford Capman says:

    I accidentally stopped an update on my SOE.pack mod on my xbox 1. It completely uninstalled the mod and now It will not re-download. What do I do?

Leave a Reply

Your email address will not be published. Required fields are marked *