Rebalancer Lite

Fallout 4 Mods |

Rebalancer Lite

Description
Rebalancer Lite provides a quick and easy method to increase many aspects of the game’s difficulty.
Twelve modules, all with various settings, have been included that touch on most aspects of gameplay.
The choice of which modules to use is left entirely up to you, and no modules require another module to work effectively.

A fully functional fomod installer has been included to help you choose your desired settings quickly, with descriptions for each setting.
Manual installation is also support, with a comprehensive list of modules in the readme file.
Installation
Nexus Mod Manager: A functional FOMOD installer is included which will allow you to pick custom .esps with the values you want to use.

Manual: Browse through the categories for descriptions of the files and suggested settings for any modifications you wish to use.
Use no more than one file per subcategory (01A, 01B, etc.)
For modules suffixed with 01-03, 01 will be easiest, with 03 being the hardest.

Compatibility
Rebalancer Lite modifies many aspects of the game to take affect. Carefully reading what each module does should give you an idea to the types of mods there may be issues with.
Nothing should be game breaking, but changes from one of the mods may not take affect.

Since Rebalancer Lite is based off of Rebalancer, a file listing the modules used to build each module of Rebalancer Lite has been included for those wishing to further customize their game.

Available Settings
Experience

01A XP Mult
– Reduces all experience gain to x% of regular experience gain.

01B – Crafting XP
– Disables experience from crafting and settlement building
OR
– Reduces experience from crafting and settlement building by 50%.

Combat

02A – Combat
– Increased effect of light, armor weight, and actions on stealth, reduced effects of movement. Modified detection ranges slightly.
– Reduced sneak attack damage
– Enemy AI rebalanced to be more agressive and smarter in packs.
– Increased sprint cost
– Increased damage localization.
– Increased importance of armor on preventing limb damage.
– More noticable crippled effects (02, 03)
– Increased delay before limb regen.

02B – Player Damage
– Changes the damage done by the player. Effects all difficulty levels.

02C – NPC Damage
– Changes the damage done by NPCs. Effects all difficulty levels

02D – Fusion Core Drain
– Increases movement and action point drain slightly (02, 03). Reduced slightly in 01.
– Increases jetpack drain.
– Adds a minor drain to jumping when in power armor.

02E – Legendary Chance
– Adjusts the frequency of legendary spawns (relative to normal difficulty). Effects all difficulty settings.

Health

03A – Health
– Increases health provided by endurance
– Reduces non-endurance HP bonus per level
– Minor increases to NPC HP bonus per level
– Reduction to max radiation that can be taken
– Fall damage will start slightly sooner and be relatively the same (01, 02). Damage will be increased with 03.
– Falling will cause more damage to legs

03B – Healing
– Chems and food will heal slower
– Stimpaks will take effect faster
– Food and water will heal for less (02, 03)

Loot

04A – Weight
– Adds weight to various misc/junk items
– Increases weight of most chems (02/03 only)
– Reduces base carry weight
– Increases carry weight per point of strength

04B – Loot
– Reduces ammo, chems, caps and a few other items found in loot.
– Decreases sell prices, increases buy prices.
– Vendors take longer to refresh

04C – Lockpick
– Increases the difficulty of non master locks.
– Break chance increases on harder locks.
– Locksmith perk reduces difficulty of locks.

Changelog

– Version 1.0 – 27.12.15
– Initial Release
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Credits: jonnyeah
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