Realistically balanced weapon damage
This mod changes weapon damage to a more realistic feel as well as changing ammo name to reflect a more realistic nature specially since your character has military background he at least should know ammo types right? Also made explosions have more damage not all of them but right now the most important ones. Future updates will include a script for armor to reflect the new damages. Once the creation kit and or FO4edit updates which ever is first I will add effects to the ammo themselves to be as compatible as possible with any weapon mod. Also having another mod that is WIP that changes melee/unarmed damage to reflect on your strength(that is where the switchblade damage comes from). Right now I have not fiddled with curacy due to the fact that I have not looked into it. Also the other stuff like body armor type is left blank due to the fact that since Armour has changed now I still need to find a way to balance it. ex combat armor should stop most medium type bullets but .308 and above should be able to deliver quite some damage.
Here is the list with damages:
NOTE: All of the rounds here are for future updates when I figure how to add new stuff instead of just editing current things. as of right now I will highlight the ammo that weapons use that I have changed. I will upload another file with the different damages changes I made in FO4edit once I figure out how to record the desktop/ when my gtx 980 arrives(most likely on 11/30/15). Update I will make a table but for some reason it is not displaying it properly on 11/29/15 I will post a Gdrive link to my excel data that I have for future updates.
Version history
1.1a hopefully fixed submachinegun damage to display 31 now. Also same changes as version 1.1
1.1 added melee/unarmed modified. NOTE: if using Real world damages by http://www.nexusmods.com/fallout4/mods/217/? load after since it also modifies the melee multiplier.
1.0 Wrong version do not download only kept up for archive purposes.
Weapon that uses Damage
this ammo stock damage
[table] 12Ga 00 Buck 110
10x25mm (10mm) 36
7.62x51mm( .308) 123
5.56x45mm(5.56) 62
5mm/35SMc(5mm) 73
45 ACP(45 auto) 31
.44 Magnum (.44 round) 56
.380 ACP (.38 round) 15*
*note for the deliver special weapon I kept the 25 damage since I though since it was a special weapon why would I gimp it? [/table]