R91 Standalone Assualt Rifle
Stent Security Solutions
FF7CloudStrife
Presents
The R91 ‘Massachusetts’ Assault Rifle
Our most advanced weapon yet, finally available in The Commonwealth of Massachusetts. We don’t think anything should come between you and your freedom, especially pesky Bureaucrats or ‘Do-Gooders’. After some hard campaigning and insignificant Government mandated ‘safety’ improvements, we can finally bring to you the custom ‘Massachusetts’ version of our popular R91 Rifle. Throw away those other so-called ‘Assault Rifles’ and choose the gun proven by the National Guard of our very own Capitol. Show everyone you mean business, because when it comes to safety and liberty, we all know deterrence is the way.
Launching on the 16th October 2077
Don’t delay, order scavenge one Today!
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After lots of experimentation and many frustrating hours, I’ve finally managed to create a standalone weapon mod. Its loosely based around the R91 from F03 as well the G3/FAL but I think it fits the ‘Assault Rifle’ gap in FO4 well. The model and textures were graciously provided by the user arby26 over at Game Banana. I made some modifications to the models and textures in 3DSMax so they would fit and animate properly as well as doing the Nifskope/FO4Edit work.
The mod features a full custom model as well as the correct hand and Trigger finger positions. A fully animated and working Breech/Slide and correct shell ejection. A custom Magazine that works aside from a misplaced hand on reload (I’m currently borrowing the reload animation from the Submachine Gun). Custom Iron Sights and the correct Muzzle flash. The gun is fully textured too, although does suffer the occasional shadow/darkness problem.
I’m not totally happy with the stats of the weapon yet so the Accuracy/Range may change. It’s available chambered in both 5.56 (R91 ‘M’) and .308 (R901 ‘M’) with the damage around that of a Powerful Auto Assault Rifle in-game. Currently it has NO modifications, but I am working on this.
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This mod is the culmination of (too much!) time and energy and my first go at modding a Bethesda game. I would really appreciate any thanks/endorsement/constructive feedback.
Thanks for reading! Keep your eyes peeled for more custom weapon mods coming soon, I’d love suggestions/models to use for them. Hopefully this weapon will inspire some more mods for this great game too.
Enjoy!
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Installation
I recommend installing with NMM, although manual installation is possible by placing the folders into \Data along with the .esp.
Acquiring your own R91 ‘M’
Currently it cannot be ‘found’ in game, you must add it via the console. Just follow these simple steps:
Bring up the console using ¬ or @ or ~ depending on your country/game/pc
Type help r91 4 or help r901 4 depending on desired caliber
Press Enter you will now see the items ID number displayed next to its name ie. 1F000806 this will be unique to your game however.
Type in player.additem (Item ID # without brackets)
Press Enter and you should hear a sound, exit the console and get shooting!
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Credits/Thanks
This mod would not be possible without the fantastic Mesh and Textures by arby26, view his original here: http://gamebanana.com/models/2540
Nifskope Alpha, a brilliant tool
The indispensable FO4edit
ousnius for the Material Editor
The highly useful 3DSMax .nif exporters
and of course Bethesda, kindly leaving me a space in the weapons lineup for this gun
(Plus the amazing game!)