Pre-Apocalyptic roads and sidewalks for sanctuary
This takes the textures from the pre-war scene at the start of the game and lets you see them in the wasteland. I intend to do this for more textures, like cars and buildings for sanctuary, as well as cleaner textures for base building materials (walls etc.)
It may have already been done but I’m not sure. Anyway, I was tired of looking at the cracked pavement greeting me whenever I fast-traveled home so whatever.
Issues:
Does something really weird to pylons and trees, maybe it has something to do with the light maps / meshes / I don’t know… (I’m pretty new to this but I don’t see how the two are linked, maybe it’s just my game (only tried using mod manager and this mod not mod manager on its own), who knows)
Turns out it’s just me :/
It’s pretty funny to see a cracked road tile mesh with a clean road texture – consider your immersion broken.