Powered Conduits
Powered Conduit
SurelyDrunk – Jan/21/2016
I’m on Reddit, /u/SurelyDrunk
[DESCRIPTION]Powered Conduits is a simple mod to make it easy to light up settlements or run a recruitment beacon for a fraction of the cost of a generator.
The Powered Conduits are copies of the standard wall, roof, and floor conduit, which generate 1 power on their own and radiate it outwards – any light, radio, and recruitment beacon within the 500 unit radius of the conduit will automagically come on. Crafting the conduit is nearly identical to the original conduit, except with the added cost of 6 fusion cells (NOT cores). The powered conduit still retains the original conduit functionality – you can connect other conduits to them, to extend their range.
There’s nothing stopping you from making dozens of these things to power a settlement, but the original concept was to drop one in settlements I don’t often work in, to run a recruitment beacon and/or lights. Another good use is to light parts of your house that are farther away from your generator, without making dozens of connecting wires and conduits. They are easy to hide, and work great for lighting Sanctuary houses. Using Precise Object Movement and Rotation, they can be hidden in the cielings for further convenience.
[Installation]Drop the .esp into the Data Files folder of your Fallout 4 install. The typical install directory is C:\Program Files (x86)\Steam\steamapps\common\Fallout 4
Alternatively, the mod can be installed with Nexus Mod Manager.
[Uninstallation]Simply delete the “Powered Conduit.esp” from your data files folder, or uninstall the mod from all profiles in Nexus Mod Manager.
[Thanks and Acknowledgements]My original attempt at this mod failed terribly, but thanks to DDProductions83 for giving me understanding about how power sources work, which enabled this iteration. Thanks, man.