Placeable NPCβs
What does this mod do?
This mod adds support to place NPCβs and weapons with the workbench anywhere you like! Build HUGE wars within seconds! π
Please note I am releasing this early. Quite a few NPCβs are currently not supported in this build, its like the most basic of the basic If you want me to add a certain NPC that is not yet added leave a comment. I will make the requested NPCβs high priority, slowing adding them all, at-lest, ones people will use. I was not originally going to add support for weapons but added the Fat Man anyway I will probably add more into it later, when I get NPCβs done.
I am on my Holidays so I can work at this and hopefully get it done completely! People can have huge AI wars without anymore console commands, other then βTCAIβ, βTGMβ, βTdetectβ and what notβ¦
I know the menu is not the best, I have used cones at the moment and am pushing out the patches.
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I canβt find them! Where are they!?!
They currently do not have any avatars or thumbnails to show them so you just have to read the text on screen, they are both at the very right in the workbench menu (To the right of crafting). You also have to have the βTGMβ command toggled to spawn anything while looking at the ground (Relatively), some small issueβsβ¦ Why do you need the βTGMβ command? Because you donβt need anything to craft it so it cannot be crafted thatβs where this command comes in and gives you unlimited of everything.
Since there are no thumbnails It can get confusing so the orders of the menus are below you get use to it though. I have never even made a settlement before and I did not find it that hard to navigate.
If you still donβt get where they are look at the video I made I mostly to spawn random crap in it and make a tiny battle
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Menu Orders
2. NPC Spawn > Companions, Raiders, BrotherHood, Ghouls, Robots, Super Mutants, Settlers, Synths, Wildlife, Minutemen.
The NPCβs go into the category they are meant to go in, for example, If I wanted to spawn a certain Ghoul I would select βGhoulsβ and cycle though them until I find the one I want by reading the text on the screen or from sight
1. Weapon Spawn > Heavy Weapons > Fat Man.
Both theses menus are going to have to integrate at some point, iβll change it soon.
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Consoles Commands that will probably help if you are making AI Battles
Tdetect β NPCβs do not detect anything
TCAI β Toggles the NPCβs Combat (They will still roam)
TAI β Just turns the NPCβs off (Wonβt roam)
TGM β God Mod, you kinda need to spawn them π
Openactorcontainer β Letβs you trade with the selected NPC
Just some commands a user asked a certain command so iβll just put some here so you donβt go digging around. They are all toggle commands other then the trading one.
I would use both TCAI and TAI.
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Progress in current menus
Legendarys β Non added
Companions β All added
Raiders β Most added
BotherHood β Some added
Ghouls β All added
Robots β A few added
Super Mutants β Mostly all but a few
Settlers β Non added
Synths β Mostly all?
Wildlife β Some added
Theses menus and or names could change in the future as I cannot have everything from the βWildβ in βWildlifeβ and such. Also some of the companions are bit glitchy.
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Read if using in along side a play though!
Alright, so for you people that are just adding some NPCβs here and there I would recommend disabling this mod when not in use as it breaks certain functions to do with Settlements everything works fine itβs just you cannot make them do a Job or anything since they are treated like a object and can be scraped and what not.. With this mod enabled this effects every NPC added in this mod at the momment. Everything you spawned will still be there when this mod is disabled.
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Update Notes
Version 1.1
Added cones as the icons
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Why did I make this?
I like to have AI battles pain in the ass opening console to spawn them all the timeβ¦ Even using a bat file itβs still a pain.
I also want to see people use this mod I like knowing people actually use my mods and took time out of their day to download this mod!
Thanks!