No Wild Fruits

Fallout 4 Mods |

No Wild Fruits

No Wild Fruits

“Gosh darn it, we’re hungry!” Cried the embittered and pragmatic townsfolk. “It’s a crying shame that all you have on you are wild corn, wild tatos, and wild mutfruit. We could eat if you had just bought them from a trader who probably just picked them from a wild bush themselves!”

Ever wonder what the difference really is between a bush three feet from the settlement as opposed to one within the boundary lines? Happen to understand that with unrestricted pollination, those ‘wild’ and ‘domestic’ plants are probably the same family? Ever wanted to just pick the tatos from the wilderness and use them for harvesting? Then this is the mod for you!

Also comes in a format that runs with code from Chickawowow’s amazing mod “Dynamic Flora Harvesting”!

—–
What it does:
Changes the looted item from “wild” to “normal” versions of plants.
Covers corn, mutfruit, tarberries, and more!

What it doesn’t do:
Alter the plants in any other way.
Change already-harvested ‘wild’ produce.
Summon Herobrine.

—–

To install:
Use the NMM to download it for you.
OR
Copy the .esp file to your Fallout4\Data\ directory
Copy it’s name into your “plugins.txt” file.
Open “Fallout4Prefs.ini”
Change the line that reads: bEnableFileSelection=0 to bEnableFileSelection=1

—–

Developed with the experimental FO4Edit

—–

Behemoth – SkyWrench – Uncle Sheo’s Helpful Tips (Legendary Edition)

Clean Settlement – Diplomacy – F.R.U.M.P. – Immersive Weapon Names – Mortality – No Wild Fruits – YABBA


Credits: Khormin
1 Star2 Stars3 Stars4 Stars5 Stars (1 votes, average: 1.00 out of 5)
Loading...

This content was uploaded by website visitors. If you notice any mistake, please let us know.




You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *