Ninja fix

Fallout 4 Mods |

Ninja fix

In the base game, Ninja is set to use addition, while Cloak & Dagger and Mister Sandman use multiplication. This means that, depending on the order in which you have these perks, they may produce different end results in sneak attack damage. This is not a good thing, so I’ve set Ninja to multiply instead. They now all play nicely together. Final values are unchanged, the perk just uses multiplication rather than addition to get to them now.

Additionally, Ninja was very mixed on whether it applied to two-handed melee weapons. Sometimes it did, sometimes it didn’t. It also never treated unarmed as melee. Now it applies to both equally, as these are not ranged weapons.

Please let me know if you have any issues with the perk still, and load this mod after anything else that may edit the perk. Normal fix and no level requirement versions are both available.


Credits: Kevin Fitzgerald
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