MAC-11 Machine Pistol – Standalone
This mod adds the MAC-11 subcompact machine pistol to the game.
A little bit of background info on the MAC-11:
“The Ingram MAC-11 (Military Armament Corporation Model 11) is a subcompact machine pistol developed by American gun designer Gordon Ingram at the Military Armament Corporation (MAC) during the 1970s. The weapon is a sub-compact version of the Model 10 (MAC-10), and is chambered to fire the smaller .380 ACP round. Like the larger M-10, the M-11 has open sights with the rear pinhole sight welded to the receiver. These sights are for use with the folding stock, as using them without the stock is nearly useless because of the initial jump of the weapon due to its heavy, open-bolt design. At the MAC-11’s high cyclic rate, extreme trigger discipline is required to discharge short bursts, which are required for combat expediency. Without proper training, the natural tendency of the inexperienced shooter is to hold down the trigger, emptying the entire 32-round magazine in less than two seconds, often with poor accuracy due to recoil. MAC-type submachine guns and semi-automatic pistols were first manufactured by the Military Armament Corporation, and later by RPB Inc., Sylvia/Wayne Daniel Inc., Cobray, Jersey Arms, Leinad, MasterPiece Arms, and Vulcan.”
Here is a short video demonstration by BenderSKR:
If you are on YouTube considered Subscribing to his Channel. He makes awesome cinematic videos.
I have included the following Weapon Mods:
Receivers: Standard, Automatic, Hair Trigger, Heavy Frame, Light Frame, Hardened Auto, Armor Piercing Auto, Hardened Piercing Auto, Powerful Auto.
Barrel Attachments: Standard Barrel, LAM Barrel Attachment, LAM Barrel Attachment with Laser Sight.
Stocks: Standard Stock, Extended Stock.
Magazines: Standard, Quick Eject, Large, Large Quick Eject.
Sights: Standard Sights, Glow Sights.
Muzzle: Muzzle Break, Suppressor.
I didn’t include Reflex Sights or Scopes because there is no room to put the on the weapon. I wasn’t going to include the Extended Mags but it really needs it with the Fire Rate on the Auto Receivers. I didn’t include a Rapid Receiver because you would empty the mag in one second. That’s not to stop you from using Legendary Modifications on it… if you want.
I tried to make this a close to the real weapons as possible. I have never fired one, nor do I claim to be a gun expert but I think I got it pretty close. It uses 10mm Ammo or an optional file for .38 or .45 Ammo. It should be pretty balanced I tested it a bit and compared to the 10mm fully modded. It’s fair considering the Fire Rate on this thing.
Known Issues:
There is a small bug with the Glow Sights. The back sights move when you shoot or reload the weapon. Also the LAM Laser Sight makes the preview only display the laser and makes the rest of the weapon go off screen. I do not know how to fix this but it is only cosmetic and hardly noticeable. If you find any bugs please report them in the BUGS SECTION not in the POSTS SECTION. Thank you!
Getting the Weapon:
IMPORTANT! To get the weapon please make sure you follow these steps first:
Navigate to your Fallout 4 Folder at the following location “Documents/My Games/Fallout 4”
Within this folder will be a number of .ini files, highlight “Fallout4Prefs.ini” and “Fallout4.ini”.
Right Click, select Properties and ensure that these are NOT marked as read only.
Open Fallout4Prefs.ini with your favorite text editor
Navigate to the very bottom and you will see the line [Launcher]. Directly underneath this, add the following line:
bEnableFileSelection=1
Save and Close
Open Fallout4Custom.ini with your favourite text editor.
Add the following lines to your Fallout4Custom.ini
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
I have made a patch for my other mod that lets you craft Standalone Weapons at a custom workbench or using the workbench from AWKCR. There are also merged patches and leveled lists patched for most of the popular weapon mods on Nexus. The single patches are in the Misc and/or Updates sections. You can check that mod out here:
Standalone Weapon Crafting Station and AWKCR Patches
If you just want to use Console Commands to get the weapon type this in the Console:
help “mac-11” 4
Look for the record that has “WEAP” in front of it then type this:
additem xx000800
Change the x’s to the number the WEAP record shows.
Credits:
First off I would like to thanks skibidaa and TrickyVein for helping me to understand some things about nifskope. The weapon model and textures were created by Kutejnikov at TurboSquid. The LAM model was borrowed from the Beretta M92 Samurai Edge mod. The laser sight was borrowed from the HK USP .45 mod and was made by tenoyl. Both of these mods state the assets are free to use so thank you to the original authors.
Big thanks to BenderSKR for doing the awesome video and screenshots pre-launch so this could all be presented so well. Really, Subscribe to his YouTube Channel.
DISCLAIMER:
I am not trying to make any money off of this mod. If there is a problem with the branding on the textures please let me know and I will do my best to remove them. Thank you in advance.
My Other Fallout 4 Mods:
Desert Eagle .50 AE – Standalone Handgun
M1911 – Standalone Handgun
MAC-11 Machine Pistol – Standalone
Rhino M1 Revolver – Standalone
Standalone Weapon Crafting Station and AWKCR Patches
Wasteland Creatures Redone – Retexture Compilation
SEE MORE HERE
Thank you BasedGod