LUSH LANDSCAPES – Terrain Overhaul – Dead Dried

Fallout 4 Mods |

LUSH LANDSCAPES – Terrain Overhaul – Dead Dried

Lush Landscapes

This mod was made with FO4Edit, with the help of Paint.net, Photoshop, Nifscope and Material Editor

Overhauled landscape adding new grasses, edited textures and more variety and detail to the wasteland

For help with mods I suggest visiting Gopher’s Channel and also Gamerpoets for helpful tutorials regarding modding Fallout 4.

It would be great to get some better screenshots and some videos. Please contact me if you want to help in any way.

[left] Features

More diverse, dense grass

Edited textures

Grass added to more areas

New grass types

Extra detail to terrain
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There are currently two Versions:

Dead – Brownish, more colorful yet lore friendly (Recommended)

Dried – More similar vanilla game

Prerequisites

Use a mod manager! I suggest NMM

Download the mod to your mod manager. With NMM simply click on the “Download With Manager” button on the files section

Make sure you have bInvalidateOlderFiles=1 under [Archive] in your Fallout4Custom.ini

Installation

1. Go to Documents/My Games/Fallout4 and open your Fallout4.ini file and add these lines to the [GRASS] section:

iMaxGrassTypesPerTexure=15

2. Install the mod and overwrite all if asked

3. Enable the .esp plugin (It is recommended that you keep it at the bottom of your load order)

Uninstall

Double click on the mod in NMM to uninstall, press delete to completely remove it or disable the esp in the plugin section to stop the mod from being activated, although the textures will still remain

Important!

If your game crashes it is very unlikely that it will be this mod. It should be safe to upgrade this mod and uninstall this mod as everything that it does to your game is procedurally generated which means it will create the grasses and objects every time you load a save so it shouldn’t cause your game to bloat or break. Please notify me if this is otherwise. This mod is incompatible with other grass plugins as they will edit the some of the same things. The mod which is lower in the load order will overwrite the values of the other

[left]

Credits

Bethesda for the game

Zilav and ElminsterAU for the amazing FO4Edit

More Grass by Meltus which I used partially to build off from, using some of the values

Paint.net

Photoshop

Nifscope

People at nexusmods

The modding community as well for any help

ousnius for Material Editor

[/left]

Credits: Doodlezoid
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