INSTITUTE ENCLAVE ENDGAME ARMY AND FACTION RESKIN
A Total re-skin and re-arm of the institute.from power Armour. to full heavy Armour. for most synths. *basically makes them more of a threat.roaming power Armour groups. heavily armored. and using plasma weaponry.
—-V—–V——-V——INSTITUTE CHANGES —–V——V——-V—-
V1.6 “featuring enclave mk2 armour” and some more tweak’s.
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v1.5 still fully functional, just douse not include the enclave trooper mk 2 armour.
*MORE DI-VERACITY IN CLOTHING-ALL INSTITUTE OUTFITS RE TEXTURED
ENCLAVE LOGOS+VARIATION.
*FULL TOTAL RE-SKIN.
*FULL RE-SKIN OF FATHER, CORCER, SYNTHS, LEADERS,WORKERS,DIVISION HEADS, SCIENTISTS
*ENCLAVE OFFICERS! OH YES. NAMED AND ACTIVE.
*FULL COMBAT CHANGES. EQUIPMENT. AND APPEARANCE.
V——-V——–V——-MILITARY CHANGES———V——-V——-V
*MORE ACTIVE PATROLS.
*FULL COMBAT CHANGES. PLASMA WEAPONRY, AND TIER 4 EQUIPMENT. AND APPEARANCE.
*NOW USING CUSTOM TEXTURED POWER ARMOR. INSTITUTE VARIANT. ACTIVE IN INSTITUTE STRIDERS, ASSAULTER, AND ERADICATORS. / BOSSES.
*FULLY RE-ARMED AND RE-ARMORED. TO HEAVY TIER.
do bear in mind the texture changes are purely optional. if you just want the armor and more dangerous synths. only use the part 1 -optional file esf.
———V————–V——FLAG RETEXTURE——-V————–V–
—————>PART 3<————-
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PART 1, 2 STILL WORK FINE, BUT ARE NOW OUT OF DATE. AND DO NOT FEATURE V1.5'S ENCLAVE OFFICERS OR HAZMAT SUIT CHANGES. OR UPDATES TO MORE WEAPONRY AND EQUIPMENT.
*RESKIN OF OTHER CLOTHES. WILL BE CONSIDERED.
*WILL CONSIDER ADDING ENCLAVE TROOPS.
*on a personal note , id like to thank uni, and dogtooth, for their amazing custom made enclave mk 2 power armor from fallout 3/ nv – this latest update woudlent be possible without it.
How do you spawn them with power armor?