Insanitys Celtic Katana
[Mods In This Screenshot]
1) The pose is from the “pose anyway” mod
2) feet mesh is from CBBE alpha release
3) kimono and geta are ported from skyrim mods, skin morph is buggy now. just a long way toward the release
[Description]
This mod includes 1 katana and 2 left-handed scabbard armors (with/without the katana inside, just to make it looks like you hold the scabbard to the left hand). However, currently you need to equip the scabbard manually, and I can do nothing about that without the GECK.
PS: the over-power damage version can be obtained from upgrading exist one in the weapon workbench with 10,000 crystal.
[HOW TO INSTALL]
1) use the latest-version NMM , or download manually
2) activating the mod in NMM or extracting the archive to the FO4 data folder if manually.
3) remember to update your fallout.ini to read customized content
(for example: sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\ )
PS1: there is a good tutorial about FO4 mod installation, checking it if you don’t know how.
[HOW TO GET IT]
1) in console, type “help katana 4”, and you will get the item codes.
2) in console, type “player.additem [item code in (1), do not include brackets]”
x) or try & error on “player.additem xx077001” wepaon katana
“player.additem xx087000” scabbard
“player.additem xx087001” scabbard with the katana inside
(xx start from 01 in hex character, depending on mod loading sequence)
[Credits]
1) InsanitySorror for Skyrim original mod (mesh, texture) (original mod link)
2) Nifskope team for grate tools to let me edit the NIF
3) FO4Edit for building the esp
[Change Log]
== V0.9 @ 2015/12/16
Initial version