Homemaker – Expanded Settlements
1.11 is out! make sure you save before updating, and make sure to read the Known Issues section before you post any problems/bugs!
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Ever feel your settlements were a bit “lacking?” Want something to help spice up your shack? Homemaker is here to help!
Homemaker is a mod that expands upon the vanilla crafting system for settlements, and adds over 100 craftable objects to the game. Currently, this is limited to vanilla objects, but I hope to be able to add in more custom assets once the GECK is released, as well as some other new features.
Here are a few examples of what the mod adds:
Two New farmable crops: Silt Beans and Tarberries. These are assignable, count to your food stockpile and grow like all the other crops!
Many new containers: Ammo Boxes, Boss Crates, Meat Bags, Lockers, Refrigerators and more!
New Beds, Chairs, Toilets, Showers, and other household objects, from both pre- and post-war! The beds also all count to your settlements bed total.
A set of Institute objects, including beds, dressers, cabinets, tables and desks, that unlock at the appropriate point on the main quest line.
Over 30 new usable lights ranging from candles, table lamps, fluorescent lights, lanterns and, even working streetlights! All electric lights use passive power like the other non-connectable vanilla lights.
Two new fence sets: Covenant concrete walls and chain-link Fences, including chain-link gates! The concrete walls are in the Junk Fences section, and the chain-link ones are in the Wire Fences section.
Homemaker is still very much a work in progress and I plan on adding quite a few more bits of furniture and statics to it in the coming days. In the meantime, if anyone finds any bugs or errors, or simply has any recommendations for items to add in, please feel free to post them in the comments.
Install Instructions:
Download the file and extract Homemaker.esp to your Fallout4\Data folder
Enable using NMM or another ESP file manager
Recommended Mods:
Darker Nights
Higher Settlement Budget
Compatibility:
Homemaker should currently be compatible with everything, as it does not edit any vanilla records. If there does happen to be any issues with any other mod, please notify me and I’ll try to look into it.
Known Issues:
Bunk beds are currently not able to be used as two beds until we get the GECK, nor is it currently possible to make them count as two beds to the settlement bed total. If anyone is able to find a way to do this without the GECK, please let me know.
Several of the lights, including all the street lights, have their point of emittance in the wrong place, making it shine from the wrong end. There’s not much I can do about this until we get the model tools, so we’ll just have to bear with it for now.
Many of the smaller lights (desk lights, table lights) are movable static objects, and will fall over if you bump them. This sounds nice, but the workshop placement engine is not capable of righting them again, and they are unable to be picked back up once knocked over by holding “e”. As such, be careful with how you place these for now until a fix can be found.
Some of the lights models are permanently set to look either “off” or “on”, or will vary between the two seemingly at random. This is an issue with how Bethesda decided to categorize light models, and should be fixable with the GECK.
Many of the lights can be placed in weird non-standard positions (like halfway through the ceiling) in addition to their normal placement. It’s entirely cosmetic though, so it shouldn’t be a problem.
The covenant gate cannot currently have any doors placed inside of it. Use a different gate to block it out for now
The covenant wall turret stand’s collision mesh is a bit funky, but it works. It needs to be placed on the very top of the wall you want to use it on, but it can be used on the other types of walls too. It unfortunetly cannot currently hold turrets due to some issues with the vanilla placeable turrets, but not the stand (it can hold smaller stackable objects just fine). Currently I am having issues with loading the game if any NPC edits are made, so unfortunetly this may not end up being fixed for a bit.
Update: Wall-mounted objects are possible, but it depends entirely on how the model was set up for the item. As such, its hit and miss what will work and what won’t, and many wall items don’t have collision meshes, which only adds to the issue.
New item categories and subcategories are still not possible after extensive testing, for reasons unknown.
Some item icons seem small or large, appear to have bits missing, or are discolored. This is due to some issues with the model files themselves, as some models were not meant to display from certain angles. However, I will be tweaking the icon scaling in the coming versions.
Changelog
V1.11 – Small Bugfixes and tweaks, added missing bed and rebalanced streetlight recipe.
V1.1 – Added lights, walls, barriers, toilets, showers, and lots of misc stuff. Fixed bug preventing small objects from being stacked. Fixed the beds not assignable bug (hopefully)
V1.0 – Initial Release
Credits
TESVSnip
Unforbidable for his Darker Nights mod I used for the night screenshots