Glowing Sea Extended (Experimental)

Fallout 4 Mods |

Glowing Sea Extended (Experimental)

This is a highly experimental mod, that repopulates the whole Glowing Sea area (and some interiors in it), placing around 200 new spawn points. The mod is created to test new automated spawn point generation algorithm, that will later be used to repopulate the whole Commonwealth area (>1000 new spawn points in exteriors). The Glowing Sea is randomly populated with groups of various enemies, with intention to uniformly populate the area, leaving no population gaps.

The whole area is considered for high level players who will face many deathclaws, supermutants, bots and children of atom, who populate the area. Each new spawn point is populated with enemy group, witch faction and number of units is generated based on spawn position. Area around and in the Sentinel site is heavily infested with Supermutants, so is the area around Decayed reactor and Decrepit factory. Area around The Crater is heavily populated with Children Of Atom. Area around Federal Supply is infested with raider-ghouls and some high level robots. Exterior of the Virgil lab is a deathclaw sanctuary.
Spawns within these zones are still randomly filled, but more points are used by main faction.

Note: That plugin is intended for testing purposes, and any comments and discussion is highly welcome! This will allow improvement on random NPC placement algorithm, that will be then used to repopulate the whole game map. Mutants from the video and screenshots, are from my other mod, that can be found here.

Collaboration offer: Since i’m working at larger scale spawn mod i haven’t got much time to improve this plugin right now. Hovever, this small project can use much more work on some new ideas, and if you are up for help with that it would be gladly appreciated (with appropriate credit as one of the mod authors of course). Things that need to be done does not exactly require for you to be a modder, just to be a good settlement builder will suffice:

1) First thing to do is to set up a proper town in the glowing sea, populated with some children of atom and some ghouls maybe. It should be an expansion of the Crater of Atom. This could be done with building in the area using some of build settlement anywhere mods out there, just like this one: , and using some mods that unlock more buildable objects. Then the settlement will look good enough, the whole data of ID’s and position/orientation of placed objects could be extracted from the savegame for example, or by using console commands. After that the whole thing could be placed into mod ESP and became a part of the mod. After that we can place vendors, NPC’s patrols and so on. This should be done in the some kind of lore friendly way, or by creation of new lore the Glowing Sea area, that can be later be scripted using released GECK. This idea is not restricted to the crater area, and could be used in other places of glowing sea as well, where the author will feel that is appropriate. If somebody is up for this work, please, let me know.

2) More spawnzones could be placed or existing ones can be modified in the way the people like, and to suit some kind of lore around the Glowing Sea area. This job can be done by defining/modifying spawnzone records, format of witch is shown in the comments section. The area could be populated in any way, while maintaining a general idea that the place is a warzone. Also if one can get a set of positions for patrol routes it will also be great. This all can be done by walking around and getting your position by the console commands “getpox X”, “getposY”, “getposZ” after targeting yourself with command “prid player”. If somebody is up for this task, it will be also gladly accepted.

3) Set up of new settlement area buildable by player somewhere within Glowing Sea borders. I had already created some small plugin that allows building around Abandoned shack. However place lacks scrapable objects and only has one small house. I know that modifying these player buildable settlements is a pain right now, but if someone is willing to make some of this in the glowing sea that could be great.

I know that it is a lot of work to be done. But this is too much for one person. Bethesda built the game with the team of designers, and moders and players should also work together if want to make something good and big.

So, if somebody wants to take part in Glowing Sea enhancement, please let me know.

Installation:

Simply place mod ESP file to Fallout4/Data Folder. Run the game through Fallout4 Launcher, exit from main menu, navigate to your User system folder e.g. “C:\Users\Engager\AppData\Local\Fallout4′ and check/edit plugins.txt and DLC-List.txt you find there to include mod esp file. Run the game.

Note: Then you find first new spawns, NCP may not play proper animations. This happens then you load a save with glowing sea area already cached by the game, if you travel long away from that spot so game read new cells all will work just fine, fast travel also fixes that. All will work perfect also if you visit the area first time. This is not a bug, but the game engine behavior.

White circles are original spawns plus hand placed ones, greens are auto-genetated spawns, red dots are map locations, red circles show borders of spawnzones.


Credits: Engager
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