Glowing Eyes
Glowing Eyes
Standalone glowy stuff, yay! 😀 Because of the way nif files work glow maps do not work with environment maps, which means these eyes will look different from the regular ones. And I don’t mean they glow, duh! They will not have that glassy look that normal eyes have and will look somewhat synthetic. 😉
Also, as a little bonus you’ll get regular “Ice Blue Eyes”. 🙂
Installation (I don’t like the NMM, so you have to do this manually, sorry. :P)
If your FO4 installation isn’t configured for the use of mods check this
Unpack the archive into your FO4 directory.
Uninstallation
Remove from the “Data” folder:
Glowing Eyes.esp
Materials\Actors\Character\HumanCommon\EyesBlueGlow.BGSM
Materials\Actors\Character\HumanCommon\EyesRedGlow.BGSM
Meshes\Actors\Character\CharacterAssets\FaceParts\FemaleEyesBlueGlow.nif
Meshes\Actors\Character\CharacterAssets\FaceParts\FemaleEyesRedGlow.nif
Textures\actors\character\eyes\eyeiceblue.dds
Textures\actors\character\eyes\eyeblue_g.dds
Textures\actors\character\eyes\eyered_g.dds
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Changelog
1.0 – Initial version.
1.0a – Removed obsolete master file requirement.
1.1 – Added lilac human eyes.
Added snake eyes (yellow, orange, red, pink, cyan).
Reduced saturation on blue and red eyes to increase glow map detail.
Renamed “blue” to “cyan”.
1.1a – Added needed “*_faceBones.nif” files. Any weirdly protruding eyes should now be fixed.
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Have fun! 🙂
I’m open to suggestions what other eye colours (green, yellow, violet…) and iris shapes to add, e.g. black eyeball (Skyrim vampire-like) etc.
My other mods:
Pipboy Zero
Unique Pipboy
The Sophisticate Collection