Glock 20 by Z06Frank (Rusty retexture)

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Glock 20 by Z06Frank (Rusty retexture)

This is retexture mod for Glock 20 (which created by Z06Frank)

Not long time ago, i was download and install “Glock20” mod for fallout4.
I like this mod. But I wanted to make the texture a little worn\rusty.
I’ve create my own retexture (with corrected specular map) for it.

Main idea in that, to create a visual view suited to the conditions of the post-apocalypse (rusty materials, old\worn weapons, dirty look)
I know that Glock created from high-strength plastic with metal parts. And most likely in the areas of shabby plastic It will not show obvious signs of the inner metal layers.

I just wanted to create a kind of aged\old weapon + in conditions of post-apocalypse world, It would be difficult to produce the polymer for the replacement and repair of this weapon. According to this most likely these parts had to be replaced by metal details.

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This is not my pistol model. I just create and fix (specular maps) textures for it.

Contains only texture .dds files

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File list:

Docter.dds
Glock.dds
Glock_n.dds
Glock_s.dds
rail.dds
rail_n.dds
rail_s.dds
Sil.dds
Sil_n.dds
Sil_s.dds

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How to install:

For using this retexture files, you need original Glock 20 mod!
You can find it here: GLOCK 20 PISTOL by Z06Frank
Or click on button “Original File”, on top.

Extract the content of the archive to the Fallout 4 data folder located in your steam install directory for example: “C:\Steam\steamapps\common\Fallout 4\Data”
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To unistall:

Delete the “Wasteland Ordnance” folder located in your Textures folder in your Fallout 4 install directory.
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To manually spawn the weapon:

Type “help glock 4” in the console and look for the Glock 20, look for the item id it should look like this 01000800
Then type the id with the following command “player.additem 01000800” and the weapon will be in your inventory.
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Credits:

Glock 20 model and textures by Tigg
Unversal pistol rail model and textures by Krycek & 4Echo
Docter Reflex sight model and textures by Kaskad
Thanks to Insaneplumber for fixes on the sight textures & model
Port by Z06Frank
Plus the conditions postapokalipsisa
It would be difficult to produce the polymer for the replacement and repair of weapons
According to this most likely these parts had to be replaced by metalPlus the conditions postapokalipsisa
It would be difficult to produce the polymer for the replacement and repair of weapons
According to this most likely these parts had to be replaced by metal


Credits: stallfish
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