Ghoulish Perk Heals Radiation Damage Too
Like many I think, I found the Ghoulish perk a bit lacklustre to say the least, then I noticed Truly Ghoulish by jasonmbrady that adds Rad Removal of 1000 to the Ghoulish perk at rank 1, I thought great someone’s finally fixed it. Now while Truly Ghoulish is a step in the right direction, in my opinion completely removing all radiation risk at rank 1 was too much, you could make radiation almost completely pointless from the very start of the game.
So… I made my own interpretation instead. You absorb/heal 10 rads per sec at rank 1, 30/s at rank 2 and a massive 1000/s at rank 3 (you do have to be level 48 after all).
And to balance it (slightly) I halved the HP healing effect.
I’ve now added two optional versions:
vanilla health regen, rad absorption: 10/s @ rank 1, 30/s @ rank 2 and 50/s @ rank 3
and
vanilla health regen, rad absorption: 1/s @ rank 1, 5/s @ rank 2 and 10/s @ rank 3
Usage note:
If you’ve already taken the Ghoulish perk, you’ll have to remove rank 1 and re-add it with the console:
Player.RemovePerk 4D89E
Player.AddPerk 4D89E
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Disclaimer
As there are no official tools for Fallout 4 yet, these plugins/ESPs are have been made in FO4Edit
So, use at your own risk!