General of the Army

Fallout 4 Mods |

General of the Army

How does this mod enhance the minutemen?
It allows you to acquisition minutemen that you come across throughout the game

What else does this mod do ?
It allows you to recruit, train, and order mercenaries after you have acquired the Castle Armory “How else do you expect to arm your army without an armory?” –You can still recruit all the other minutemen throughout the game before acquiring the armory, but until you do you will not be able to train your own units, once you acquire the Armory the Mercenaries can be purchased with the Artillery Menu “Armory” Menu.

Will there be updates?
Sure, Eventually I will add more customization to the mod, Although not everything can be done Pre-Geck, there is still some that can be done prior to Geck still.

What Mercenaries can you recruit, and what are there stats ?
All Mercenaries have the same stats as the gunner variants, for example a Gunner Brigadier and a Minutemen Brigadier will have the same stats.
Costs:

Minutemen Power Armored Soldier [Ranged] Perks: Wasteland Whisperer 3 // Armorer 4
Materials: 3000 Caps / 2 Purified Water / 4 Tato / 1 Fusion Core / 16 Steel / 10 Screws
Stats (Based from Vanilla Gunners):
Health – 740
Agility – 5
Perception – 6

Minutemen Brigadier [Ranged] Perks: Wasteland Whisperer 3 // Armorer 3
Materials: 1800 Caps / 2 Purified Water / 4 Tato
Stats (Based from Vanilla Gunners):
Health – 1260
Agility – 5
Perception – 7

Minutemen Major [Ranged] Perks: Wasteland Whisperer 2 // Armorer 3
Materials: 1400 Caps / 2 Purified Water / 4 Tato
Stats (Based from Vanilla Gunners):
Health – 850
Agility – 5
Perception – 6

Minutemen Captain [Ranged] Perks: Wasteland Whisperer 2 // Armorer 3
Materials: 1200 Caps / 2 Purified Water / 3 Tato
Stats (Based from Vanilla Gunners):
Health – 740
Agility – 5
Perception – 6

Minutemen Lieutenant [Ranged] Perks: Wasteland Whisperer 2 // Armorer 2
Materials: 1000 Caps / 2 Purified Water / 3 Tato
Stats (Based from Vanilla Gunners):
Health – 620
Agility – 5
Perception – 5

Minutemen Sergeant [Melee – Defensive] Perks: Wasteland Whisperer 2 // Armorer 2
Materials: 800 Caps / 1 Purified Water / 3 Tato
Stats (Based from Vanilla Gunners):
Health – 500
Agility – 5
Perception – 5

Minutemen Corporal [Melee – Offensive] Perks: Wasteland Whisperer 2 // Armorer 2
Materials: 600 Caps / 1 Purified Water / 2 Tato
Stats (Based from Vanilla Gunners):
Health – 360
Agility – 5
Perception – 5

Minutemen Private [Melee – Offensive] Perks: Wasteland Whisperer 2 // Armorer 2
Materials: 600 Caps / 1 Purified Water / 2 Tato
Stats (Based from Vanilla Gunners):
Health – 200
Agility – 5
Perception – 4

Minutemen Enslaved Synth Gen 1 [Melee – Highly Offensive] [They will Charge in and take the fight to the enemy, Thus there slightly higher then vanilla HP] Perks: Wasteland Whisperer 2 // Nuclear Physicist 2
Materials: 800 Caps / 4 Aluminum / 2 Circuitry / 4 Copper / 1 Adhesive
Stats (Based from Vanilla Synth Stormer “Minus Combat Style is Melee”):
Health – 400
Agility – 5
Perception – 4

Minutemen Enslaved Synth Gen 2 [Melee – Highly Offensive] [They will Charge in and take the fight to the enemy, Thus there slightly higher then vanilla HP] Perks: Wasteland Whisperer 2 // Nuclear Physicist 3
Materials: 1000 Caps / 4 Aluminum / 3 Circuitry / 6 Copper / 1 Adhesive / 4 Rubber
Stats (Based from Vanilla Synth Strider “Minus Combat Style is Melee”):
Health – 625
Agility – 5
Perception – 5

Minutemen Gorilla [Melee – Offensive] Perks: Wasteland Whisperer 2 // Animal Friend 2
Materials: 1200 Caps / 6 Bone / 1 Yao Guai Hide
Stats (Based from Vanilla Yao Guai):
Health – 350
Agility – 5
Perception – 10

Minutemen Guard Dog [Melee – Offensive] Perks: Wasteland Whisperer 2 // Animal Friend 2
Materials: 600 Caps / 4 Bone / 1 Radstag Hide
Stats (Based from Vanilla Attack Dog):
Health – 210
Agility – 0
Perception – 7

Update Log:
v1.4 – Added more customization to the Minutemen, they will all look more like minutemen now, additionally there faces will change, and there hats, as well as there armor pieces will be randomized “Brigadier now uses Minuteman General outfit, Major / Captain have Cmbt Armor Torso +2 Random Pieces / Lieutenant has +2 Random Pieces of Combat Armor but no torso
v1.3 – Fixed Soldiers Attacking NPC’s this will no longer happen, Tweaked Costs of Mercenaries, Tweaked several other small things
v1.2 – Adds Enslaved Synths, Gen 1 and 2 “They will act as front line meat shields,” Additionally added a Guard dog and a Gorilla
v1.1 – Needed to do a quick update to fix a few definition problems


Credits: Karel
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3 Responses

  1. Jake says:

    I have the mod installed, but when I highlight a BOS initiate or knight, there is no recruit option.

  2. Jake says:

    I found a fix to my problem, but after i recruit them, they don’t follow me.

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