Fallout 4 Mod Manager by grasmann
What is that?
I created a small mod manager.
It can manage esp files and install / deinstall mods.
It also edits all necessary files.
If you have errors let me know and I will fix them.
But when it comes to functionality I’m not gonna add anything.
This is intended as the most minimalistic mod manager that still has enough to offer to be usable.
Function
When you close the Mod Manager or Start the game via the Mod Manager it sets the plugings.txt and
DLCList.txt as readonly.
I’m not 100% sure but I believe the Fallout 4 Launcher resets them and inserts all esp files in the data folder.
Install Mods
When you click install you can browse for a zip, rar or 7z file.
I should be able to add other formats because I’m using 7z to decompress, just not in the most efficient way. XD
However, what this does is open a Mod Solver dialog similar to the one in Mod Organizer when the mod can’t be processed automatically.
Mod Solver
Just choose the files there ( Drag and Drop ) so that the files are in the correct structure and install.
In the Fallout 4 Data folder a folder named “Mods” will be created with some txt files that are needed by the Mod Manager to keep track of installed mods.
So don’t delete it.
Deinstall Mods
When deinstalling a mod the Mod Manager deletes all files of the mod and attempts to clean the data folder.
What this does is basically go through all folders and delete the ones without files in them.
Performance
I have to admit that it isn’t as efficient as it could be.
But honestly I don’t want to put too much time into this because in a few days NMM probably will be updated and support the game anyways.
I’ll probably fix some errors some may have and polish stuff a little but I don’t want to extend this into yet another mod manager because I can’t compete with Mod Organizer anyways.
This is meant to fill the gap right now, nothing more.
Changelog
1.0.1
– Hotfix – Forgot to load custom sResourceDataDirsFinal on start.
1.0
– Release