Enclave X-02 Power Armor
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Enclave X-02 Power Armor
It was a fool-proof plan. Yet the last President of the United States, John Henry Eden’s goal to acquire Project Purity for his own unknown, perhaps nefarious purposes ended in failure just ten years ago. The Enclave Forces expecting an easy war, found themselves in full retreat – with no places to hide from a resurgent Brotherhood of Steel and a Capital Wasteland eager for revenge. It’s soldiers now alone have to walk a long way to find somebody who doesn’t recognize what their armor signifies. Finally, some have reached the Commonwealth and abandoned the war machines that they expected to carry them to victory. Now, someone who missed it all. Someone from out of time. Who doesn’t recognize the Enclave, let alone, their list of crimes across the wastes. Just an abandoned Power Armor sitting in the middle of the Glowing Sea.
Designed for Movement and Terror
You might remember mowing through hundreds of Enclave soldiers in Fallout 3. Now it’s armor finally returns in Fallout 4 as a medium-level Power Armor. In a Red Rocket Station in the middle of the Glowing Sea you can now find this armor. With the ability to install not just your preferred Power Armor modifications, but an entirely new modification, Storm Servos, a mechanic to allow Enclave soldiers to move quickly in battle, and allow intense bursts of speed – yet at the expense of it’s wearer’s health. Also, while the Atom Cats would love to get their hands on a rare model from the second Enclave – the only extra coat, currently, for the X-02, is the Squad Sigma coat. The colors of the most elite, yet the most ruthless squad of the Enclave – who have now, thankfully, been consigned to history.
Refined For Battle
The X-02 that you will adorn has more than you might expect from an Alpha version. World objects, Power Armor modifications, Proper naming schemes. However, this is still 0.1, and there will likely still be a few hiccups and discoveries that you wouldn’t expect from a full version. Users, modders and mod reviewers please take note of this. With so much more to add, this will be updated frequently over the coming days and I can’t wait to share with you what the Enclave can truly offer.
Recovery Operation
The armor is located in a Red Rocket Gas Station in the middle of the Glowing Sea.
Credits:
Colonel Unoctium – For realizing too late, it was all for naught – and attempts to make right are too little, too late.
Frank DogtoothCG – Towering Enclave Experiment who proves the hypocrisy of our values, yet ruthless and gives us one last chance at victory
The children we lied to, about America – Yeah, sorry about that.
Vault Dwellers with seemingly innocuous goals, yet hidden, powerful drives to make things right – Because without you, we’d still be here.
The Military-Industrial Complex – Because, hey, we are it.
ChaosSolider1986
A short note from Payton Quinn (DogtoothCG) on Art and Inspiration:
I don’t expect you all to sit and read, but if I could have a minute of your time…
I’m sure by now, you all have noticed, that the X-02 is not a direct copy of the
MKII APA you were used to in Fallout:3. This is not an arbitrary design decision,
nor was it necessary to make it fit into the Fallout:4 gameworld. The redesign of
the X-02 is an homage, to the late, great, Adam Adamowicz.
For those of you who don’t know, Adam was the concept artist at Bethesda Game Studios, and
for a while, the only one. Much of what you have seen from BGS over the last ten years,
has been formed, in no small part by him. He was a man of massively prodigious talent,
surrounding himself with a love of art, compassion for his coworkers, and
(from what I’ve been told), an attitude that you just couldn’t hate. The work of Adam
Adamowicz has inspired my own over the last few years, serving as a launchpad to try new
styles, and never be afraid to fail; you never know what glorious design might crawl out
of the ink smudge on the page.
Adam passed away in 2012, leaving behind an immense wealth of knowledge, and the gifts
of his art. To me, these have since presented an endless source of inspiration for
character, clothing, and creature designs. When we realised that the Mk II APA was not
present in Fallout: 4, we thought it would be fitting to bring it back, doing our best
to merge Adamowicz’s art, with the final design from Fallout:3. This isn’t a redesign
for the sake of doing so, this is my homage to one of greatest inspirations.
Please, take a moment while your file downloads to check out these links on his life and memory.
Bethesdas’ Memorial Page:
A reflection on the Life and Creativity of Adam Adamowicz by his coworker Jonah Lobe:
A collection of Adams’ work from Oblivion, Fallout: 3, and Skyrim:
Nice