DSR_Mods_V1.esp

Fallout 4 Mods |

DSR_Mods_V1.esp

Description

All standalone, shouldnt mess your other mods.

How to install, place the .exp in your Game Folder\Data

Weapons:

– AW-R1 Stinger: Sniper Rifle with .308 Explosive ammo, Magnificent Range and fire-rate. Created at Chemlab, Utility Category

– AW-R2 Pindad: Assault Rifle. Magnificent Range, slightly improves damage, magnificent range and fire-rate. Created at Chemlab, Utility Category

– AW-S1 Syringer: Sniper rifle with Syringe ammo. You get ballistic damage as well as whatever syringe ammo you use. Magnificent range and fire-rate. Created at Chemlab, Utility category

– T31 Pindad Turret: Resilient heavy machine-gun turret, with improved damage and range. Created at workshop under Defense category

Ammos:

– .308X Round: Explosive.308 ammo. Uses mini nuke explosion. Created at Chemlab, Utility category

– Black cloud syringe ammo. Chance to paralyze for 30 seconds and cast confusion for 120 second. Bypassing power armor, poison resistant and paralyze resistant (nothing can claim immunity in wasteland, you are the god). Created at chemlab, utility category

Armors:

– AA-A1 Combat Jumpsuit: Vault 111 clean with improved resistances and field-gen EMP feature. Created at chemlab, utility category

– AA-A1 Combat Helmet: Combat helmet with improved resistances and explosive shielding feature. When surrounded by mob of angry super mutants, just equip this helmet, aim your R1 Stinger to your feet, pull your trigger, problem solved. Created at chemlab, utility category

– Ring of Survival: Gold ring with survival enchantment: Chameleon when sneaking, Reinforced limb, no fall damage, Medic Pump, and constantly cure 10 rads/second. Enter the Glowing Sea without PA or Hazmat Suit, with this ring equipped. As long as you avoid those yellow patches (+10 rads/second), you will be fine. Created at chemlab, utility category

– Ring of accuracy: Gold ring that improves hip-fire accuracy and stabilizes aimed shot. No need to hold breath. Created at chemlab, utility category

– Ring of Might: Gold ring with Might enchantment: +5 to SPECIAL, +200 HP, +200 AP, +50 AP regeneration, +400 carryweight, and ofcourse Jetpack (doesnt drain AP). Created at chemlab, utility category

– AA-X2 Targeting Rayban: Patrolman Sunglasses with Targeting HUD feature. Created at chemlab, utility category

– AA-X2 Recon Glasses: Eyeglasses with Recon feature. Created at chemlab, utility category

– AA-D1 Dogmeat shampoo: Apply transparent jelly to Dogmeat to increase resistances of this beloved creature, and to provide him field-gen EMP protection. Created at chemlab, utility category

– AA-D1 Dog Armor: Medium dog armor with real damage resistances and explosive shielding. Created at chemlab, utility category

– AA-X3 Bandana: Bandana with improved resistances and Survival enchantment. Intended for your dog. But you can wear it if you wish. Created at chemlab, utility category

Settlement stuffs:

– PLN Pylons and power conduits, with increased power radius. Created at workshop under power category

– Power armor frame. Created at workshop, workbench category

Weapon modification:

– Marksman’s Two shot. Muzzle lining. Doubles weapon damage, doubles projectile, supresses firing sound; without sacrificing range and accuracy (because legendary two-shot doest suit me well)

Power armor modifications: Adds new linings for X-01 beyond MK.VI, namely Mk.VI-X.

– Helmet: Improves health, reduces weight, improves weapon accuracy

– Torso: Improves health, reduces weight, adds Might enchantment, adds Survival enchantment, reduces fusion core drain.

– Arm: Improves health, reduces weight

– Leg: Improves health, reduces weight

Created using FO4Edit

Thank you for trying my mod. This is my first mod. Please post me feedback for any bug.


Credits: LBowman77
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