Diversified Weapon Modifications

Fallout 4 Mods |

Diversified Weapon Modifications

Diversified Weapon Modifications
Created in FO4Edit

Felt like the default set of weapon modifications in Fallout 4 didn’t quite have enough variety? Felt like they railroaded the player into the same tactics?
Well, this mod aims to address that. Each Weapon Modification added by this mod is meant to facilitate and complement a different approach to combat.
Some even facilitate non-lethal tactics!

Features:

At the moment, this is the number of Weapon Modifications added:

10mm Pistol: Birdshot Receiver, and .45 Receiver

Combat Shotgun: Deer Slug Receiver and Nonlethal Beanbag Receiver (beanbags can be crafted at the Chem Station)

Double Barrel Shotgun: Deer Slug Receiver and Hand Grip

Gamma Gun: Gamma Wave Emitter (Burning damage just like it does on the Laser Weapons)

Missile Launcher: Napalm Injector (Fire Damage) and Missile Array (Larger clip capacity, rapid automatic fire)

Laser Musket: Fine Tuned Beam Focuser, Amplified Beam Splitter, and Quantum Gyro Compensating Lens

Hunting Rifle: Tranquilizer Receiver and Rail Spike Receiver

MORE WILL ABSOLUTELY BE ADDED IN FUTURE UPDATES!
Installation:
As with any mod, you will need to do those preliminary .ini tweaks to get mods working at all (But this is your first mod? I’m flattered!)
Otherwise, use the NMM OR copy it to your Data Folder and add it to your plugins.txt (or use the launcher to enable) MoreWeapMods.esp

[left]Have fun with your mayhem/peaceful solutions!

Changlelog:
PA1.2:
-Added 6 more mods.
-Fixed typos and weird English in some areas.
-Descriptive weapon names should be working for most mods now.

PA1.1:
-Fixed Slugs
-Fixed strange Napalm Injector Behavior
-Fixed a typo

PA1.0: Initial Release.

[/left]

Credits: Jon Sayer
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