Create Your Own Legendary Weapons and Armor Manually
Q: First off; what is a Legendary Mod you ask?
A: It’s the little prefix that goes before the armor or weapon name that you may find at random off legendary targets or out while scavenging.
Q: What do these Legendary Mods do?
A: They just grant your weapon a special mod that’s equivalent to named legendary weapons or armor, such as the Deliverer or the Mantis’ armor, but with a more general name like Piercing [Weapon]. Conveniently, you can rename your weapons as you see fit.
Q: Can I add more than one Legendary Mod to an item?
A: No. You can override an existing Legendary Mod by following the steps below to change the existing mod to a new one.
Q: Why did you even create this mod?
A: I and a few friends got sick and tired of crappy “Legendary” gear with stats lower than actual armors we’ve gotten and improved via crafting. So instead of walking around like a hobo with mish-mash of low-stat armor pieces, we can stand out in our favorite armor, made Legendary.
This “mod”, if you will, is just simplifying a step by placing what I considered to be the most likely used Legendary Mod prefixes in bat files so instead of having to remember the full console command and ID, you can just type up “bat attachmedic” or “bat attachincendiary”. Pick and choose the bat files you want and place them into your Fallout 4 folder. Default would presumably be [Drive]\Program Files (x86)\Steam\SteamApps\common\Fallout 4.
READ UP BEFORE MODDING
THE PATH TO LEGENDARIES IS CURRENTLY NOT SHORT AND SWEET, WITH PLENTY OF TRIAL-AND-ERROR.
1. First, you must obviously have a weapon or armor you want to customize in your inventory. Drop it on the ground.
2. Open the console (English users; default is the ~ key), and click on the weapon or armor. If an item string pops up, such as 00######, you can likely add the mod to the item. If the console says you picked a non-ID target, you have to customize the weapon or armor before you can turn it into a Legendary. More on that later.
3. With the item selected while in the console mod, type in the bat file of the mod you would like to use. For example, type “bat attachmedic” to turn a Minigun into a weapon that spews out holy healing water. Remember you CANNOT put armor mods on weapons, or vice versa.
4. If you did it right, the weapon or armor may either look to sink into the ground or shake. Close the console and the modded item should now have a prefix before the name and a star next to the name. Be aware that helmets may sometimes sink into the ground for some odd reason and not respawn.
ISSUES THAT I AND OTHERS HAVE RUN ACROSS:
– Plain Miniguns are not registered while clicking on them in console mode (even freshly spawned ones via console); I had to customize them into the Triple Barrel version then drop them in order to add a Legendary Mod to them.
– Plain Missile Launchers also suffer from this; had to turn one into a Triple Barrel at the minimum before I could make it a Legendary.
– Gatling Lasers are the reverse; any weapon customization to them and they rarely get detected while in console mode. A plain vanilla Gatling Laser should be spawned or dropped then made a Legendary first.
– Certain weapons cannot be given the “Automatic” prefix. Been trying on a Gauss with no success, but was able to add it to a regular laser rifle, so I think there are certain restrictions in place.
– The “Neverending” prefix does NOT give you infinite ammo; it sets your ammo limit to what you’re carrying before needing to “reload”. So if you have 10000 Mini Nukes, that Neverending Fat Man will lob them without needing to reload until all 10000 Minis are used up. This is currently as close to infinite ammo you can get before the Creation Kit is released (assuming you’re not using straight-up God Mode).
– Armor isn’t as finicky as weapons; but I haven’t done as thorough a test on them as I did with weapons.
– Some weapons with the “Automatic” mods will not allow barrel changing. I have no idea what causes this; but at worst just change the Legendary Mod to “Rapid”. It works well enough as an alternative in my testing.
– The Almost Unbreakable Mod (4x more durability) only works on Power Armor pieces from what I can tell.
OTHER NOTES:
– I have tested this with Mainly Heavy weapons (Miniguns, Gatling Lasers, Missile Launchers, Fat Mans), but I did test on the combat shotgun, certain pistols, the gauss rifle, laser and plasma rifles, and the assault rifle.
– I have tested Legendary Armor Mods only on the Combat Armor (collected sturdy and heavy variants), Synth Armor (collected heavy variants), and Powered Armor pieces.
– There is a detailed list of Legendary Mods for Armor and Weapons included as a pair of txt files along with this guide. Be sure to read up on it. Credits go to those running the Fallout Wiki for that list. I merely put them into a usable format that you can copy/paste into its own bat file if you see a Mod you like that I didn’t make a bat file out of.
– Selected Legendary Mod bat files include a description of what they do, if you want to examine them before transferring them over.
– I am not likely to update this mod unless more Legendary Mods come out over time and the IDs change, or if certain bat files didn’t work despite my testing them (maybe I fudged a copy/paste/edit somewhere). This was me putting the work I did for myself and a few friends up for others to use if they want. And probably by the time more Legendary Mods come out, the Creation Kit would be out or others will have managed to create a mod that does the work of turning normal weapon and armor into Legends for you.
– Two Shot MIRVs basically launches a cluster of 16 Mini Nukes at once. Beware the blast radius though.
– Feel free to improve upon this if you want; at least until someone with more skill than I makes the process simpler, or the Creation Kit comes out.
– Read the comments; others have posted some really good links for more in-depth details regarding adding Legendary Mods.