Craftable Armor Size

Fallout 4 Mods |

Craftable Armor Size

Craftable Armor Size

This mod enables Light, Sturdy and Heavy armor mods in the armor workbench.

Requires the perk Armorer rank 3 for Sturdy upgrades, and Armorer rank 4 for Heavy upgrades.

Misc mod items are also created when replacing a modification, so you can downgrade a random [Heavy Chest] and apply it to that [★Legendary Light Chest] you just got off a gunner.

It works on all Leather, Metal, Combat, Raider and Synth armor parts.

The reasoning behind this is easy: we can craft missile turrets using tin cans, but we cannot add a patch of leather under the Light Leather armor to make it Sturdy.

I tried maintaining balance by adding perk requirements and reasonable material cost.

1.2 Changes

Combat: doubled material cost, is now in line with the Polymer upgrade
Synth: almost doubled cost, now in line with the Nanofiliment upgrade
Leather: doubled adhesive cost, more leather
Metal: doubled adhesive cost, more steel
Raider: unchanged, since other Raider upgrades are also very cheap

Technical Stuff

The game only uses one reference for each piece of armor of a specific type (Combat, Leather, …). The Light, Medium (Sturdy) and Heavy variants are just mods applied randomly to them (depending on player level), like Dense or Padded. I added recipes for these previously uncraftable upgrades, and made these mods generate the misc item that you can reuse on other pieces of armor of the same type, just like with any other vanilla armor mod. I decided not to change the name Medium to Sturdy, even if it’s inconsistent with the way it’s displayed in the default name, because I did not want to override those existing records just for the name.

Made with fo4edit.


Credits: johndoebowler
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