Compliant Companions

Fallout 4 Mods |

Compliant Companions

Compliant Companions
NOTE: DOES NOT ALLOW YOU TO KILL THAT BITCH MARCY LONG… SORRY 🙁

This is in alpha stage as of now and very experimental, I’m going to need help finding any bugs and issues because I haven’t tested this thoroughly and it still has some problems. If anyone can help me out with these problems I would appreciate it, I’m not too experienced making mods so I would really appreciate more help!

I wouldn’t make a save dedicated to this, if you want to use it, for now please just to help me test it out. I will probably change a lot and thing’s might not be the same in future versions.

Before continuing I want to state there are a few issues I’ve found so far after my minimal amount of testing:

I can’t seem to figure out why but this only works for me on a new game. I tried everything I can think of to make it work on an existing save but can’t figure it out. If anyone can help me with this I would really appreciate it.

Preston Garvey is white… I tried Face Ripper to make him black again but it didn’t work. If anyone can help me with this I would really appreciate it.

Don’t attack any of your companions or they will all get very upset with you…

Here’s what the mod does as of now:

All companions negative affinity is now positive. Anything they disliked or hated before will give small bumps to there affinity so it shouldn’t rise too fast. Also I lowered the rate at which positive affinity actions progress companions total affinity. Basically slower affinity but no negative affinity so should be pretty balanced. Also the messages that appear should never show that they “disliked” or “hated” any action.

Companions will no longer leave your service if you attack someone who is in their faction. They love murder (LOL). They should all steal anything now, haven’t tested this thoroughly.

Added the same effects as Move (Get Out the Way) which increases the distance your companions move when you bump into them and also how quickly they move. Small change but helpful for when your followers get in your way. Also changed the distance that your followers will say things to you like No NPC Comments so you should get less random comments from your followers. You might still get negative comments from followers for doing actions they previously disliked, though I’m not sure, haven’t tested this enough.

All companions now have a hidden perk that gives them an extra 100 Carry Weight Capacity. Made them a little tougher by adding some HP. They maintain their own Power Armor so now while they are in PA it will not be damaged, just like Paladin Danse. Also they can now use any weapon as long as they have 1 of the corresponding ammunition in their inventory with the exception of the Fat Man and Mini Nukes, just like Settlers. All followers will no longer affect your stealth meter, just like Cait. Also added the effects of Live and Love Perks to all companions.

I want to add things to this in the future like changes to some of the companion perks and maybe add affinity to Dogmeat somehow if I can figure it out. For now I just wanted to put this out and see how people like it and also need people to help me test it out. Thanks for reading this and let me know any issues or recommendations in the comments.

If you like this please TRACK ENDORSE and VOTE!
Check out my other mods below.

My Fallout 4 Mods:
All Deathclaws Glow

DOOM’s Deathclaws Redone – Deathclaw Retexture

DOOM’s Ghouls Redone – Ghoul Retexture

DOOM’s Wasteland Creatures Redone – Retexture Compilation

Black Drifter Outfit

Lower Equipment and Weight

Natural Curvy Body Preset for CBBE Bodyslide

One Restored Guns And Bullets Magazine

Stores and Workstations Requirements

YGKTFO

Older Retextures:
Better Bloatflies
Detailed Deathclaws
Gruesome Ghoulies
Hound Retexture
Refined Radscorpions
Wasteland Creatures

Thank you BasedGod


Credits: DOOM
This content was uploaded by website visitors. If you notice any mistake, please let us know.


You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *