Color Charts – Rec.709 – sRGB – X-Rite Color Checker

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Color Charts – Rec.709 – sRGB – X-Rite Color Checker

Reference charts for adjusting and verifying colors.

These files are 4096×4096 uncompressed 32bpp for maximum color density and contain no mip-maps. I admit I’m a noob at this but from what I understand the mip-maps render at a lower resolution at different distances. I wanted to keep full resolution at any distance for maximum color density. I’m highly open to suggestions so if there is a need to add them I will.

These are not meant for game play so these replace the Shack floors, roof and wall textures. Turn off and on as needed via NMM and select override if you have any other textures mods that have already changed these default game textures. Use only one set at a time as they all use the same texture names.

There is three types of charts. One based on Rec.709 film and video levels, one on sRGB levels and one based off of the X-Rite Color Checker board. The Rec.709 and sRGB are in 10% color increments from 100% to 10% with the exception of black being at 0% in their represented color space. The X-Rite board was tuned for skin tones so if that is most important to you start there. It is also supported in some colorist software, whether the included texture can be used I personally don’t know with exception being 3D LUT Creator as I personally have that program and it works with it. (See gallery)

The optional files are the .tif files I used for creating the .dds files so you can use them as a reference against the ones being displayed in game for any variations and corrections being made.

All color variations was made with CalMAN Pattern Generator. Before anybody goes using color inspectors for the Rec.709 colors and notices that each color has an additional color added into it, that is how it’s supposed to be and how they achieve a wider color gamut…. 🙂

I’m going to highly recommend using Base LUTs (sRGB – Rec.709) by TreyM as a base for using these charts as he created a set of LUTs that are neutral and removes any FO4 color effects.


Credits: Simjedi
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