Caliber Conversion Kit
LAST UPDATED – 11/29/15
A work in progress (WIP) series of weapon receiver mods that change various weapons’ ammo calibers. My goal is for these to be balanced relative to the ammo type and role (for example, shifting a rifle to 10mm from 5.56mm will likely reduce weapon damage but improve action point usage or fire rate).
What’s available now?
-Removed N99 renaming to avoid future incompatibilities.
-10mm Pistol Conversions
Added .38 Receiver (Gun Nut rank 1), .45 Receiver (rank 3), and .50 Receiver (rank 4)
.38 Receiver – Lower damage, but higher fire rate and better VATS utility
.45 Receiver – Change firing sound to .45 Revolver; Stat changes largely mirror the Advanced Receiver
.50 Receiver – Change firing sound to .50 Rifle; Dramatically higher damage, with lower fire rate, slower reload, and less VATS utility. If you want a hand cannon, this is it!
What’s next?
Add further weapons with alternative caliber options, including but not limited to:
Combat Rifle to .44, 5mm, and 5.56mm
Submachine Gun to 10mm and .38
Deliverer Pistol to .38 and .45
Hunting Rifle to .44 and 5.56mm
Plus many more options to come!!
Instalation
FOMM compatible
For manual installation, drag and drop into your FO4 Data folder
Uninstalation
Delete the ESP files included in this package
The original compatibility patch for Immersive Weapon Names is available, courtesy of Khormin. Get it here.
Credits
Myself (Undyne777) for concept and ESP implementation
Bethesda for their immersive weapon mod system within Fallout 4
Hlp, Zilav and Sharlikran for their test distribution of FO4Edit on Nexus