Better Hazmat Suit
A more worn out and less vibrant look for the suit, the new normal map here does most of the work along with the improved specular that makes light scatter realistic on the now actual metal looking surfaces. I need to work on the gloves more because the normal was more complicated on that one and i need to redo the displaying small panels on the diffuse (updates coming).
2k diffuse – original resolution
2k normal – twice the original resolution
1k specular – original resolution (i’ll try to bring to 2k but a simple upscale here is a nono)
1k helmet – original resolution (i can bring it to 2k but i don’t see the point, it looks fine in 1k…)
1k gloves – original resolution
Includes the new and the damaged outfit.