Better Fake Reflections
Better Fake Reflections is a small mod to improve the fake reflections seen on objects, such as puddles, and reduce the “glowing glass” on bottles, car windows, etc.
About:
This version changes the fake reflections used in various places for transparent glass like on car windows and empty nuka cola bottles to make them glow in the dark less but still appear to have some shine.
This version also removes the fake reflections from puddles and anywhere else that uses the same kind of fake reflection. However, most materials that lose the fake reflections also have reflections of actual light sources, which generally look ok. XL_NoFakeReflections.bsa has the replacement fake reflection cubemap, but it actually doesn’t load and just breaks the fake reflection. It can’t be used as a loose file because it seems that the default cubemap is defined in the startup.ba2 and can’t be overwritten by loose files.
Hopefully there will eventually be more refined mods to specifically improve the areas that this mod tries to affect. 🙂
Installation:
Install the files into the Fallout4 data folder using a mod manager or manually.
The normal fake reflection replacements are loose files, so you need to have Fallout setup to read them by editing the Fallout4.ini, but most mod managers should already handle this automatically.
To get the puddle reflections working you may need to edit the Fallout4.ini manually. Find the line for “sResourceStartUpArchiveList” and add “, XL_NoFakeReflections.bsa” to the end of it. It should look like this:
sResourceStartUpArchiveList=Fallout4 – Startup.ba2, Fallout4 – Shaders.ba2, Fallout4 – Interface.ba2, XL_NoFakeReflections.bsa
Thanks to:
Neanka for having an example of how to replace startup files!
All of the creators of Fallout4 tools!