AutoStimpak
Auto Stimpak changes how health is restored to make the game more challenging while keeping combat fast paced and enjoyable.
DETAILS
Stimpaks no longer restore health, instead, your Pip-Boy now uses stimpak fluid to automatically heal you when you’re injured.
Your Pip-Boy will start healing you if you avoid taking damage for 10 seconds, so find some cover.
Once started, health regenerates quickly (10%/sec) but is interrupted by damage.
This means the only way to get health back is to either kill all the enemies or find some cover. Sorry rambo, spamming stimpaks will no longer keep you alive.
This also means combat will be faster paced and more enjoyable than survival difficulty because you can return to combat sooner. No more waiting in a corner for a full minute before returning to combat because lets face it, combat is more fun then sitting in a corner.
Here is a video of it in action
Your Pip-Boy automatically breaks stimpaks into fluid when it needs more.
One stimpak Fluid heals 1% of your maximum health
Stimpaks contain 20 stimpak fluid plus an additional 20 fluid for each rank of the medic perk. (Max of 100)
There are still some other ways to get health back
The cannibal perk works normally
Eating/drinking restores health if you are NOT in combat so if you run out of stimpaks eating/drinking is still an option.
Sleeping still restores health
Life Giver and other regen perks work normally
CHANGE LOG
Version 1.3
Cannibal Perk works normally now
Food restores health when not in combat
Version 1.2
Fixed bug with radiation causing stimpaks to continuously be consumed
Version 1.1
Fixed bug with fortify health spells causing health to not be restored to full
Fixed bug with fortify health spells causing stimpaks to continuously be consumed
INSTALLATION
Use NMM or just copy everything to the fallout 4 data folder and enable AutoStimpak.esp via any mod manager.
SPECIAL THANKS
Huge thanks to Orvid for creating the papyrus compiler and decompiler