ArchiveInvalidation

Fallout 4 Mods |

ArchiveInvalidation

ArchiveInvalidation

There is no need to add:

, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\, VIDEO\

to:

[Archive] sResourceDataDirsFinal=STRINGS\

Instead of the above changes,

Edit Fallout4.ini

…\My Games\Fallout4\Fallout4.ini

In Section

[Archive]

Create new variable

bInvalidateOlderFiles=1

Variable “sResourceDataDirsFinal” It must be set to:

sResourceDataDirsFinal=

This allows you to place anything as “Loose Files” in …Data\
Now all SWF files work without a problem, even font swapping is not a problem now.
Meshes, Tekstures, Strings, etc…
And most importantly loading time decreases drastically compared to the “old” method.
If you are using a large amount of “Loose Files”.

Click to enlarge.

Fonts from images -> Alternate UI Fonts


Credits: InsanePlumber
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