Ammo Counter Framework

Fallout 4 Mods |

Ammo Counter Framework

Framework with different ammo counters which can be applied to weapons through patch.
This mod provides several ammo counter options.

Every gun require own patch, so please see Articles – I tried my best to write something understandable for you. (Don’t forget I’m russki whose native language is obviously not English)

I’m also made some patches to make an example of work and showcase for modders in practice how this framework works.

Also, I’m ok if my patches will not be good in your experience, so feel free to remake them.

In the future, all my weapon mods will have this framework as master, to prevent creating a lot of versions and combinations. But you can unmaster them and share if you wish.

Known issues:
Ammo Counter shows 00 after start game and first save loading – reequip weapon, reload (if possible), or fire the weapon. Scripting limitations. Bolt-action-like weapons (rifles, shotguns etc, and patched to BCR too) are not supported by ACF because of extra animation events which confuse counter system. Don’t even try it, useless. Work only with newly spawned/created weapon reference, because of attached script. Sorry for the inconvenience.


Credits: AnotherOne aka RetroPaladin
1 Star2 Stars3 Stars4 Stars5 Stars (4 votes, average: 4.00 out of 5)
Loading...

This content was uploaded by website visitors. If you notice any mistake, please let us know.




You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *