Ambient Combat Music Overhaul
Why spoil the surprise?
Choose whether to have ambient music tracks play over battles uninterrupted (no combat music) OR allow combat music to play for high level threats only (deathclaws, behemoths, etc.)
There are 2 versions bundled in the installer:
∙ Enemies never trigger combat music – provides a continuous stream of ambient explore tracks similar to S.T.A.L.K.E.R.’s music system.
∙ Only the biggest threats trigger combat music – Use this if you want combat tracks to play only for encounters that could easily kill you.
Warning: This mod may cause you to jump out of your seat.
Install:
Click the download with NMM button and activate.
Uninstall:
Deactivate in NMM.
Load Order:
Place after mods that edit music.
FAQs:
Q: Why did you create this?
A: I always felt it was silly that you knew you being attacked simply because the musical cue told you so. Having combat music play before even spotting an enemy hurts the atmosphere of the game. It removes all the suspense and danger that comes from exploring the post apocalyptic wasteland. What’s worse, half the time your stalker is nothing more than a molerat or bloatfly…
Q: Does this add music?
A: No, it simply changes the way ambient and combat music behaves.
Q: Is this compatible with…?
A: As long as you place it after audio mods everything should be fine.
A: Sound of Silence users: Ambient Music Overhaul’s “high level threats” .esp edits the same Combat tracks and will conflict unless you select Combat music to play in SoS.
Recommended mods:
S.T.A.L.K.E.R. Music Mod
I find the vanilla exploration tracks a little… plain. I’ve always loved STALKER’s music for it’s incredibly creepy atmosphere. It fits right in with the Fallout universe.
My other FO4 mods: