Energy Weapon Calculation Fix
This mod fixes a bug, which is as old as Fallout 4. Weapons with damage types, like Energy, deal less damage, than normal weapons. The reason is, when the damage is calculated, only the base damage is used for the calculation against Resistances. This means, you will deal much less damage and makes typed weapons much worse than others.
What does this mod do?
This is probably the most famous bug of Fallout 4 and one that has the biggest impact of all and this mod fixes it.
This mod fixes a bug, which is as old as Fallout 4. Weapons with damage types, like energy, deal less damage, than normal weapons. The reason is, when the damage is calculated, only the base damage is used for the calculation against Resistances. This means, you will deal much less damage and makes typed weapons much worse than others.
This becomes very noticeable, when you are using perks or weapons modifications which increase the damage of your weapon. When your weapon deals 50 damage and the damage is increased to 100. The game still only uses the base damage of 50 to calculate the damage against enemy resistances, which results in much lower damage.
Requirements
Address Library for F4SE Plugins
Compatibility
In general this mod is compatible with all mods out there!
The following mods are NOT compatible:
Better Power Armor Redux (Better Power Armor)
Floating Damage (Floating Damage)
Knockout Framework (Knockout Framework (Death Alternative))
DirectHit (DirectHit) – DirectHit has this fix already included!