10mm Biohazard Special Standalone

Fallout 4 Mods |

10mm Biohazard Special Standalone

The 10mm Biohazard Special is a Standalone pistol with legendary radiation damage.

**NEW model available with legendary poison damage and its own textures (see pictures): PESTILENCE

This model WILL replace the original model, so for now, you can only run one OR the other.

Also Available: Three optional ESP files that allow you to choose which legendary effect you want with whichever texture you decide to use, just activate the plugin file for the effect you want and deactivate the other options before launching the game.

Pure. Glowing. Sickness, on a popsicle stick. You can sense the nastiness emanating from these weapons.

Change color and glow depending on the light sources and angles.

Craftable at any Chem Station under the “Utility” category. Requires Gun Nut 2 and the 10mm Biohazard Perk.

The 10mm Biohazard Perk is unlocked by finding the newly created standalone 10mm Biohazard Special Edition of Guns and Bullets located in the

Spoiler Show

Or open the console, type help “10mm Biohazard” 4 locate the ID for 10mm Biohazard (XX000888) and then type player.addperk XX000888 replacing XX with the two assigned numbers. Or just add the weapon using the player.additem command

Fully modifiable at any Weapons Bench, though the usual Gun Nut perk requirements still apply. These weapons feature some stat buffs to, hopefully, keep them relevant and useful at higher levels later in the game.

BTW, the damage numbers seen in the screenshots are for a level 64 character with maxed out Gunslinger perks. See the damage stats for PESTILENCE in the screenshots for an example of a low level character.

Extract the file into your DATA folder, add the .esp filename to your PLUGINS file, or install and activate using NMM.


Credits: Recluse
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